crew code ···· — your co-driver opens …/codriver (or scans below) to call your pace notes. You bring the voice chat.
last 5 dailies
how to play
• Queue in the service park — the marshal releases you 3 seconds after the car ahead crosses the line. Your clock starts at the START banner.
• Steer with the left / right pads; hold BRAKE (middle, or S / ↓ / space) to slow down — brake into corners and the tail drifts out.
• 🥗 GO foods (green ring): shrink one size + boost. 🍟 WHOA foods (orange): puff up — clumsy and wide.
• 💧 Water shield: 3 seconds of smashing through junk food unharmed.
• Yellow bars are jump ramps (half the road) — fly over the food. 🪨 Rocks are real: dodge or jump them.
• Bridges: off the deck = splash + 1s penalty. Watch for one-lane narrows.
• ↻ restarts your run anytime — only your best finish counts.
monthly championship
• The FPRC is the Food Pyramid Rally Championship — it runs for a calendar month, and every daily stage counts towards it.
• Sign in (top of the menu) and every daily stage starts scoring. Anonymous runs still make the daily board — they just don't bank points.
• Points come from your finishing position on the day, and the sharp end is worth far more: …
Below 100th, no points — but a win is worth about four top-ten finishes.
• Only your fastest run each day counts, so restart as often as you like.
• Everyone on the board takes up a position — including anonymous drivers — so a position they hold is one nobody banks.
• Positions keep moving while the day is open, so points settle when the stage closes at midnight UTC.
• Totals reset on the 1st of each month. Past months stay readable in the championship card via the ‹ › arrows.
How this was built — the code for this game was written by Anthropic's Claude models,
Fable 5 and Opus 4.8, working from a human's design, direction and playtesting.
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Food facts are simplified for the game — sources & how-to are in the menu.